A significant aspect of the charm within the *Final Fantasy* crossover collection for *Magic: The Gathering* is the manner numerous cards narrate well-known tales. Take for instance the Tidus, Blitzball Star card, which gives a portrait of the character at the outset of *Final Fantasy 10*: a wildly famous Blitzball pro whose key technique is a specialized shot that takes a defender out of the way. The card's mechanics represent this with subtlety. These kinds of flavor is prevalent in the entire Final Fantasy set, and some are not lighthearted tales. Several are somber echoes of emotional events fans remember vividly years after.
"Emotional stories are a central part of the Final Fantasy legacy," noted a principal designer involved with the collaboration. "We built some general rules, but in the end, it was primarily on a individual level."
Even though the Zack Fair card isn't a tournament staple, it stands as one of the collection's most clever instances of storytelling via rules. It skillfully reflects one of *Final Fantasy 7*'s most important story moments with great effect, all while leveraging some of the expansion's central mechanics. And while it avoids revealing anything, those who know the story will quickly recognize the significance embedded in it.
At a cost of one mana of white (the color of heroes) in this set, Zack Fair is a starting stat line of 0/1 but arrives with a +1/+1 marker. By paying one generic mana, you can sacrifice the card to give another creature you control protection from destruction and transfer all of Zack’s counters, along with an gear, onto that other creature.
These mechanics portrays a sequence FF fans are extremely know well, a moment that has been revisited multiple times — in the first *FF7*, *Crisis Core*, and even alternate-timeline versions in *FF7 Remake*. And yet it lands just as hard here, conveyed solely through card abilities. Zack sacrifices himself to save Cloud, who then inherits the Buster Sword as his own.
A bit of backstory, and consider this your *FF7* warning: Before the primary events of the game, Zack and Cloud are severely injured after a clash with Sephiroth. After years of testing, the pair manage to escape. The entire time, Cloud is barely conscious, but Zack makes sure to protect his friend. They eventually arrive at the edge outside Midgar before Zack is gunned down by forces. Left behind, Cloud in that moment claims Zack’s Buster Sword and takes on the identity of a elite SOLDIER, setting the stage for the start of *FF7*.
Through gameplay, the rules in essence let you recreate this entire sequence. The Buster Sword appears as a strong piece of equipment in the collection that requires three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can turn Zack into a formidable 4/6 while the Buster Sword attached.
The Cloud, Midgar Mercenary also has intentional interaction with the Buster Sword, enabling you to search your deck for an weapon card. Together, these pieces function in this way: You play Zack, and he gets the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword from your deck. Then you play and equip it to Zack.
Owing to the way Zack’s sacrifice ability is designed, you can technically use it in the middle of battle, meaning you can “intercept” an attack and trigger it to cancel out the damage entirely. Therefore, you can do this at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He is transformed into a strong 6/4 that, whenever he does damage a player, lets you gain card advantage and play two spells at no cost. This is exactly the kind of interaction meant when talking about “flavorful design” — not explaining the scene, but letting the gameplay evoke the memory.
However, the thematic here is incredibly rich, and it reaches beyond just this combo. The Jenova card is part of the set as a creature that, at the start of combat, places a number of +1/+1 counters on a target creature, which also becomes a Mutant. This in a way suggests that Zack’s initial +1/+1 token is, in a way, the SOLDIER treatment he underwent, which included modification with Jenova cells. This is a tiny nod, but one that cleverly links the whole SOLDIER program to the +1/+1 counter mechanic in the expansion.
This design avoids showing his end, or Cloud’s confusion, or the rain-soaked bluff where it concludes. It doesn't have to. *Magic* allows you to relive the passing yourself. You perform the ultimate play. You transfer the legacy on. And for a brief second, while engaged in a card battle, you recall why *Final Fantasy 7* remains the most influential game in the series for many fans.
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