After playing well over 200 new releases this year, I am officially turning the page on 2025. My best-of compilation is published, and I'm satisfied with the ultimate rankings, even knowing numerous stellar titles probably slipped through the cracks. Currently, my only nothing for me to do except relax, take a short break, and possibly go for a pleasant stroll in the— oh no, stumbled upon a amazing experience. There go my plans!
During my casual gaming time, typically earmarked for a few oddball curiosities, I've discovered what could be my initial top game of 2026. Sol Cesto is a distinctive roguelike for Windows PC that breaks down a traditional labyrinth explorer into a chance-driven game of significant risk risk and reward. View this an early adopter's heads-up: If you relish discovering a game before it's popular, test out Sol Cesto so you can punch a hole in your gaming budget.
Sol Cesto is a strategy-focused dungeon crawler that's unlike anything I'm familiar with. The concept is that you must venture into a dungeon, progressing deeper and deeper on a quest for the sun, which has gone missing from this mythical realm. In practice, this creates some recognizable genre framework. Choose an adventurer possessing unique attributes and skills, fight through each level of monsters, collect some passive buffs (represented as teeth), and vanquish a few area guardians. Straightforward, right!
The method by which you truly navigate a dungeon room, is unique. Each instance you start another stage, the game presents a four-by-four matrix of boxes. All spaces features a monster, a treasure chest, a trap, or a healing strawberry. To proceed, you just select on one of the four rows, but which square you land in is determined by luck.
You may face a row with two monsters, a strawberry, and a reward box in it. You start with a quarter likelihood of hitting a specific tile in a row.
Subsequently, your chances are recalculated. The question becomes: Do you press your luck, or do you choose on a different row first and try to make safer moves early? This is the push-your-luck gameplay in action in Sol Cesto, and it's engrossing once you get an understanding of it.
The procedural hook is that your percentages can be shaped through a run by picking up teeth that modify the types of squares you're more attracted to. To illustrate, you might get a perk that will reduce the probability of landing on a trap, but will similarly reduce the odds of landing on a reward too.
The strategic possibilities are somewhat constrained, but it provides ample to engage with to enable you to influence probabilities the way you want.
Of course, it's still a game of chance. There's always the chance that you have a likely outcome to select the square you want but end up landing on an enemy that would take out your final hit point. All selections is a gamble, so there's a constant tension as you work through a stage and decide when to continue selecting or when to move on to the following level rather than pushing your luck.
Tools such as destructive ordnance aid in reducing the chance, similar to some character abilities. An adventurer's special power, powered up by clearing four squares, allows players to click on a vertical column in place of a horizontal row during that action. Should you use this strategically, you can reserve that option for the right moment to sidestep a dangerous choice. You'll find an astonishing amount of nuance in the simple act of clicking.
Sol Cesto is currently in its preview phase, and it has another update to go until the final game is unleashed. A new character and a fresh guardian are planned for release by the end of January. The 1.0 release likely won't be much later, but the creators haven't set a concrete launch day yet.
Whenever the complete game arrives, you should consider put Sol Cesto on your wishlist. For the past week, I've been thoroughly captivated with it, uncovering each of small details and saving my accumulated currency every session to reveal a continuous trickle of permanent unlocks, including new characters and items purchasable while playing. As of now, I am yet to completed the dungeon, and I get the feeling I will remain pursuing that objective when the official release drops. Count me in for the entire experience.
A seasoned tech writer and software engineer passionate about exploring emerging technologies and sharing knowledge.